Diod v0.1.0.15 — The mountain bunker Pre-alpha | 22 October 2026 Changes since v0.1.0.14 - The home bunker entrance now sits in an authored rock face beside the Stadshagen cliff northwest of Fleminggatan 109, Stockholm. The Earth origin, terrain baseline and underground rooms retain their existing identity. - A new original reinforced blast door has segmented armour, locking dogs, machined frame, protected status strips, access terminal and traction threshold. A physical landing and ground-following approach support arrival. - The outside door remains closed: press E to enter with a short fade. Inside, use the matching entry door to return to the surface; the ladder and ceiling shaft are removed. The archive, chambers and cryo-wing progression stay intact. - Map home markers point to the new entrance. Settlers use the same two landings with fall-speed reset and interior aisle routing. - Entrance placement is saved once. Migration preserves existing possessions and progression and refuses to cover saved structures or excavation. Architectural clearance protects the rock face and approach from natural scatter, construction, cultivation, camp placement and digging. Home entrance: 59.3358232 N, 18.0250263 E, near the mapped Stadshagen cliff. Exterior and interior entry doors are always closed; press E. Dismount before entering. Existing interior layout and cryo-wing unlock remain. Geographic site provenance and OpenStreetMap attribution are included in download Notices. Validation linux: Focused actual-export checks passed for bunker door geometry, E interactions, both settler transitions, supported arrivals, closed-door collision, geographic placement, save migration/rollback, Earth terrain compatibility, settlement, construction, cultivation clearance, navigation and archive progression. Small asset-only software-rendered door/cliff preview reviewed. No full-world GPU playtest. Actual exported content/Earth/legacy-save path identity passed. No full-world GPU playtest. windows: Sequential export, native icon groups/sizes and four-part version checked. Native Windows GPU playtest pending. macos: Universal bundle identity/version and x86_64/arm64 verified. Fresh Developer ID signed, Apple notarized and stapled. Native Mac GPU playtest and fresh Gatekeeper assessment pending owner/local testing. Known issues - Native Mac/Windows GPU gameplay, the entrance under actual landscape lighting, full NPC routes and fresh Mac Gatekeeper assessment await owner/local testing. - The local rock face is authored facility geometry, not a newly acquired high-resolution elevation dataset. The broader Earth terrain and ecology are unchanged. - Only the home bunker is physically implemented. Distant archive sites still require individual authoring and gameplay integration; this release does not create every world bunker. - Doors use a fade transition, not opening animations or a walkable terrain tunnel. Alternate custom starting coordinates use the same kit fitted to local sampled terrain; those sites are not individually surveyed. - Settler avoidance around complex obstacles remains limited. Clear paths or issue nearer movement orders if a worker reports a blocked route.