Diod v0.1.0.18 — Ready for the road Pre-alpha | 22 October 2026 Changes since v0.1.0.17 - Add 35 distinct expedition goods and 35 crafting/process recipes across the existing 15 starter books. A 50-entry preparation collection combines them with 15 existing essentials; all other starter content remains available. Owned books gain their new recipes on load. - New woodworking, hide and fibre chains provide adzes, boring tools, chisels, pegs, awls, needles, thread, a portable frame loom and shuttle, cloth, rawhide and ties. Inputs come from existing gathering, farming and hunting; no later bunker knowledge is needed. - Prepare ground pea meal, pulse flatbread, dried berries, dried venison and compact trail rations. Real campfire heat handles cooking and drying. Packing rations conserves their ingredients’ food value; reusable pots and empty water skins return. - Fill water skins at low freshwater banks and give them to horses during travel. Full containers add actual water weight, and empty containers return after use. Salt water is rejected. No player thirst system is added. - Light finite-fuel torches from Bag with an ignition tool and tinder; equip them for light and a visible flame. Fuel persists, pauses while stowed or inspecting menus, and water extinguishes the torch. Wear a visible travelling cloak. Covered bedding can be placed to rest and packed again without duplicating it. - Build and fit a two-wheeled carriage with harness and reins to a lead-trained horse. It adds 120 kg cargo, independently of panniers, with saved equipment and cargo, rolling wheels and conservative compound collision/terrain clearance. Load slows travel and turning is limited. A fitted padded saddle reduces fast-riding stamina drain. - Craft gains an Expedition prep filter. The main Roadmap continues from Mara/shared storage through horse preparation, fitting a carriage and packing provisions. Clothing and milling remain optional branches, with one-time milestone XP. Open Craft → Expedition prep for the new collection. Begin with a cutting edge, hammerstone, timber, fibre and hunting supplies. Use Bag to fill skins, light a torch, wear a cloak or place bedding. Use Tend horse to fit saddle, carriage/harness/reins and move cargo. The second bunker and passenger rescue are the next phase. Validation linux: Focused actual-export checks cover every new craft/heat batch, all 35 acquisition routes, paid equipment/cargo transfers, freshwater collection, saved fuel/tack, packing bedding, physical cart clearance/movement/wall rejection, live torch/cloak presentation, starter archive migration, Roadmap XP and existing inventory/character UI. A small asset-only carriage/equipment compatibility-renderer preview was reviewed. No full-world GPU playtest. Actual exported content/Earth/legacy-save path identity passed. No full-world GPU playtest. windows: Sequential export, native icon groups/sizes and four-part version checked. Native Windows GPU playtest pending. macos: Universal bundle identity/version and x86_64/arm64 verified. Fresh Developer ID signed, Apple notarized and stapled. Native Mac GPU playtest and fresh Gatekeeper assessment pending owner/local testing. Known issues - The second bunker, its map destination, two new survivors, passenger boarding and an off-island crossing are deferred to the next phase. This release prepares equipment and provides land cargo transport; it does not make the complete rescue expedition playable. - Native Mac/Windows GPU appearance, difficult natural terrain, long journeys and fresh Mac Gatekeeper assessment await owner/local testing. Procedural item models are an initial visual pass. - Carriages require clear, dry, fairly level loaded ground. The conservative footprint may stop at banks or rough patches. Full trailer suspension, bridge traversal and horse swimming are not included. - Cloaks are visible equipment; temperature protection is not simulated. Food spoilage, full hide-dressing/drying processes and player thirst are not simulated. Recipe quantities and condensed handwork are gameplay choices, not historical manufacturing formulas. - The 50-item collection is part of the larger starting archive. The Roadmap recommends useful preparation; it does not require crafting every optional item. Milestone counters retain historical achievements, so inspect actual supplies before leaving.