Diod v0.1.0.25 — Rocky ridges and living shores - New Kungsholmen worlds have exposed bedrock escarpments around Stadshagen and Kronoberg, with sharp rock faces, broken crest lines and open rocky shoulders rather than only smooth hills. - Fredhäll’s western and southwestern shore now has rock shelves, steep coastal faces and rapidly deepening water. Marieberg and Kristineberg have separate rocky-bank profiles; Smedsudden has sand and a gentler water entry. - Shore widths, ridge shoulders and rock cover are authored from Stockholm park and bathing-place references. The island outline and retained elevation base remain; this is not a survey of individual cliffs or measured water depths. - Bare rock faces no longer grow a dense forest; sandy shores use sand materials. Terrain, collision, water meshes and swimming use the same saved ground and water fields. - Removed imported place-name labels and elevation contour lines from the minimap, full map and bunker maps. Maps show the game’s own relief and discoveries, with useful player, building, horse and settlement markers. - New Game uses the new kungsholmen-v2 dataset. Existing v24 island saves keep their original terrain, inventory, buildings and progress; their map presentation is cleaned up too. Third-person gameplay and existing progression remain. COMPATIBILITY Close Diod and replace the complete application/folder. Choose Esc → Settings → New game to play the improved ridges and coastlines. Your existing v24 island save resumes with its original terrain and progress; no ground is changed underneath existing buildings. New Game starts a separate empty-inventory run after confirmation. Diod user-data directory and third-person controls are unchanged. Older pre-v24 map/save formats remain unsupported. KNOWN ISSUES - Native Mac/Windows GPU appearance and performance, cliff traversal, riding routes and longer ordinary-player balance need local playtesting. Headless terrain/physics checks do not establish visual quality. - Cliff shapes, coastal shelves and lake depths are authored interpretations of local references, not surveyed geometry or bathymetry. The 2 m grid is authoring spacing. Highest terrain remains bounded at 47 m; Kungsholmen is still the only playable island. - Modern buildings/bridges and surrounding mainland are intentionally omitted. Other cities, expedition travel and the next distant bunker remain future work. VALIDATION linux: Actual Linux-export checks passed: island48, rock/coast/v1-baseline preservation23, third-person gameplay18 and swimming32 (121 assertions), plus release identity. New rock faces, cliff/deep-water versus sand/beach contrast, shared mesh/collision/water, original-v1 save baseline, finite animals/resources, movement/craft/door/save and offline clean maps checked. Numeric authoring relief/map reviewed. No native/full-world GPU appearance, performance or cliff/riding/balance acceptance is claimed. windows: Export and native icon groups/sizes/four-part version checked. Shared mechanics verified in actual Linux export. Native Windows GPU playtest and publisher signing remain pending. macos: Universal identity/version checked; Developer ID signed, Apple accepted notarization and ticket stapled. Shared mechanics verified in actual Linux export. Native Mac GPU visuals/performance and fresh Gatekeeper assessment remain owner/local testing.