Diod v0.1.0.26 — Fly, inspect and teleport - Added in-game Tester tools in Esc → Settings and on F8. F9 toggles an independent free camera without changing the game’s third-person mode or creating another map. - Flight supports WASD, Q/E down/up, mouse look, Shift boost and adjustable wheel speed. Simulation, needs, NPC work, building/planning inputs and discovery pause; scenery streams around the camera while the human stays in place. - Jump the camera to island landmarks or precise latitude/longitude. Land / swim here explicitly moves the human only after terrain collision and body clearance are checked. Steep or blocked ground is rejected; Return restores the original human position. - F12 saves a screenshot and matching location JSON. Reports identify version, dataset, camera position/orientation, real human position, quality and terrain work pending. - Added an optional, session-scoped local command-file interface for local AI testers. Enable it in the tools panel or launch with --tester. Exact camera jumps, checked landings, returns, reports and captures are supported without a network listener or arbitrary command execution. - Included a local tester guide in every platform download. Existing island saves, inventories, terrain datasets, finite resources and progression remain; no new game is required for these tools. COMPATIBILITY Close Diod and replace the complete application/folder. Tester tools work on existing Diod v24/v25 island saves without a reset. Use Esc → Settings → Tester tools, F8 panel, F9 flight/return and F12 screenshot/report (Fn may be needed on Mac). Camera flight never checkpoints an airborne human. Explicit Land / swim here resumes normal gameplay at a checked location, with normal survival and save rules. Existing v1 saves keep v1 terrain; confirmed New game uses v2 as before. Local agent guide: https://diod.world/downloads/0.1.0.26/TESTER-GUIDE.md KNOWN ISSUES - Native Mac/Windows GPU flight, visual quality, performance and F12 screenshot capture need local graphical testing. Headless checks do not establish those. - Fast jumps can outrun streamed scenery. Landing waits up to25 seconds for collision; a timeout leaves the human in place. Dismount before teleporting. Followers, carts and horses are not moved with the human. - Flight is an inspection tool, with simulation paused. Resume ordinary third-person gameplay to test gathering, crafting, combat, survival or settlement work. Kungsholmen remains the only playable island. VALIDATION linux: Actual Linux-export checks passed: tester tools31, ordinary third-person gameplay18 and swimming32 (81 assertions), plus release identity. Checks include paused camera flight/scenery streaming, unchanged real human/save checkpoint, exact agent jumps, stale/type/replay command rejection, real command/state/report files, checked dry/swimming teleport, steep/blocked landing rejection and restored planning/HUD/controls. UI-only1280×800 panel preview reviewed. Native GPU flight/performance/appearance and real game F12 screenshot capture need local graphical testing. windows: Export and native icon groups/sizes/four-part version checked. Shared mechanics verified in actual Linux export. Native Windows GPU flight/screenshots and publisher signing remain pending. macos: Universal identity/version checked; Developer ID signed, Apple accepted notarization and ticket stapled. Shared mechanics verified in actual Linux export. Native Mac GPU flight/appearance/performance, F12 capture and fresh Gatekeeper assessment remain owner/local testing.