Diod v0.1.0.35 — Startup repair and smarter settler routes Fixes v34 quitting immediately on normal launch: the release staging omitted the starting menu and gameplay scene files. Required scenes are now checked before export and inside the exported game. Acceptance includes the normal entry point as well as script-driven gameplay tests. Settlers check swept body clearance between route points, try wider detours and finer approaches, and require a clear approach to their interaction target. Moving away from a destination during a necessary detour no longer triggers a false stuck report. Route construction is processed in bounded slices and inaccessible sources are retried or replaced. Real collisions, materials and needs remain authoritative: no teleporting, free work or automatic destruction of your buildings. Continue your existing save. Save format remains 12; v34's automatic upgrade backup is retained. Close Diod before replacing the app. Your saves live outside the application. Limits: genuinely sealed or unsafe routes remain unavailable; workers still need reachable local supplies. No offline work. Windows publisher signing is not configured. Full final-package test results are recorded in validation.json.