Diod 0.1.0.40 — Build, reshape and dig deeper Paint terrain plans with freehand or straight-line brushes. Raise, lower or flatten, adjust width and softness, combine strokes, and undo or redo before creating a worksite. Finished terrain follows the preview, including hard edges and unpainted gaps. Supply soil and work with the right tool; completed ground can be redesigned. Large previews calculate in the background. Align building plans beside existing buildings with adjustable spacing, while keeping precise rotation, position locking and support checks. Extend mine-shaft ladders with timber, cordage and pegs down to 64 metres. Discover iron, copper, tin and coal where the geology permits, with depth and work progress shown as you mine. Fix settlers stopping short of freshwater, improve underground ladder visibility, and simplify terrain-planning controls. Continue existing saves. Terrain, mines, construction plans and partial work remain saved; save format 12 is unchanged. Terrain projects remain limited to 32 metres across; larger changes can be split into projects. Brush curves use finite mesh segments. Controller input is tested through simulation. Physical DualSense/Bluetooth and Windows/Linux GPU gameplay have not been tested in this development pass.