Diod 0.1.0.41 — Mark out your terrain construction sites Replace the G Groundwork menu and brush editor with boundary stakes placed directly in the world. Open a completed wooden chest and choose Mark terrain site. Join stakes with straight edges, align edges with Shift, and choose a finished height for raising, lowering or levelling. Preview the finished ground before creating the worksite. Supply real fill materials from the site chest. Choose the soil type, work with your shovel or pickaxe, or assign a settler to deliver supplies and complete the work. Interact with a completed mining site to start mining or extend its ladder using timber, cordage and pegs. Mining-site plans remain in Craft. SAVE COMPATIBILITY Continue your existing save. Previous terrain edits, unfinished projects, mines and inventory are retained. Existing projects without a site chest keep their previous supply behaviour. Close the game before replacing the application; saves remain outside the installation. LIMITS A terrain site supports up to 12 stakes, a 32-metre span and a 6-metre elevation change per project. Physical DualSense/Bluetooth and Windows/Linux GPU gameplay are not tested in this release pass. VALIDATION Universal Developer ID signed, Apple notarized and stapled. Apple codesign verified both architectures; quarantined Gatekeeper accepted Notarized Developer ID. Exact packaged app passed identity and relevant rule tests, 5 native copied-save startup checks and 24 native marker-site checks on Apple M4 Metal Low: ray-click boundary stakes, exact preview, paid chest fill, collision, lower/spoil, mining/paid ladder actions and reload. Captured preview inspected. Isolated save copies; installed application and normal saves untouched. No Intel Mac, physical DualSense or laptop FPS test. Known Metal LOD-bias warning remains. Exported Godot 4.4.1 game passed identity, construction, alignment, exact terrain, 9 site-supply checks, terrain rework, deep mining, controller, autonomous worker goals, regional storage, 38 portable groundwork checks and normal launch. Two pre-existing controller teardown signal warnings remain. No native Linux GPU playtest. Windows export, executable icon/version and packaged voxel DLL checks passed. No native Windows gameplay test or Windows publisher signature.