Diod 0.1.0.47 — Gather, craft, build and trade - Separate paid Craft from free, instant Build; keep placing the same unlocked design until you exit. - Craft chests, furnaces and water vessels into inventory, then position them with the existing placement controls. - Replace carrying weight with 64-item stacks and inventory slots; equipped bags add slots and chests store stacks. - Add coins and buy/sell trading at the market ship, with saved supply-responsive prices and stock. - Simplify Gathering & Mining to one sequential level 1–10 roadmap and a smaller crafting catalogue, including direct iron smelting. - Remove active animals; retain dormant worker systems for later. - Aim at dry ground and press E to sleep. Clean up Pause and move saving controls into Settings. Current Northern Isles terrain, inventory and placed objects are retained. The new roadmap replaces the active progression path; previous achievement records remain saved. Existing inventory/container overflow is retained, not discarded. Do not downgrade saves after using the new items or economy. Only the Gathering & Mining era (levels 1–10) is supported; later eras, island purchases and travel routes are not implemented. Market boats remain moored. Workers and animals are inactive. Existing performance hitches and surface-water limitations remain. Intel Mac, physical controllers and Windows/Linux GPU gameplay are untested.