Diod 0.1.0.48 — Mining crews and a living island Hire miners at the market boat, assign a mine, bed, food chest and water vessel, and pay daily wages. Miners physically travel, work, eat, drink and rest; inadequate pay or supplies can end employment. Covered worker-only mines smelt iron and copper with coal; independently store or sell metal and surplus coal. Build contains free bridges and roads. Other placeables are crafted inventory items. The whole Nordic island remains visible with bounded nearby detail and matching forest cover. Weather brings clouds, rain and fog, with roof shelter and adjustable rain particles. Improved harbour entry navigation and shore-facing signs. Existing Nordic terrain, buildings, inventory and progress are preserved. Existing mines gain output storage and covered shafts; a player saved on an old mine ladder is moved safely outside. Do not downgrade after saving with this version. Known limits Only the Nordic world is playable in this release; continent selection and island travel are next. No offline worker simulation. Later construction can block worker routes. Medium remains GPU-heavy on the tested Apple M4. Performance varies with hardware and world activity. Water remains a finite 2m surface model, not pressurized 3D cave fluid. Intel Mac, physical controllers and Windows/Linux GPU gameplay have not been tested.