Diod v0.1.0.53 — Cleaner menus and a full-screen map - The map fills its tab, with zoom and recenter controls overlaid. Zoom automatically moves between the world atlas and regional detail, keeping the location under the cursor fixed. Region-name labels and explanatory paragraphs are removed. - Overview focuses on a larger character, equipped items, compact vitals, coins and the next objective. - Inventory has clearer empty slots, contextual item actions, simpler sorting and optional details. Craft keeps ingredient counts and results visible without repeated instructions. - Build shows the free catalogue with distinct icons and rotatable previews of the actual building models. Placement and repeated free building remain unchanged. - Roadmap presents one numbered route with the current objective tracked automatically and direct recipe links. - Settings separates Graphics, Audio, Controls and Advanced, retaining save actions and putting tester tools in Advanced. Save compatibility Continue your existing v52 journey. Terrain, buildings, excavations, inventory and progression are retained; this update does not regenerate the world. Close the game before replacing the application. Earlier separate regional saves remain untouched. Known limitations retained from v52 - Initial loading remains slow and varies by system and settings; the final native UI acceptance run took about 60 seconds at Low/160m on the tested Apple M4. - Complex cave and cube-corner excavation rebuilds can take several seconds; geographic view publication can briefly pause for approximately 0.1–0.25 seconds. - Water, rowing animation, boat presentation and dedicated first-person arm artwork remain unfinished polish. - Windows/Linux GPU, Intel Mac and physical controller acceptance have not been established. Windows publisher signing is not configured. - The large market/travel ships remain moored; the small craftable boat is steerable. Validation Linux: Fresh Godot 4.4.1 export. Exact exported release/save/content identity: 11 checks passed. Gathering/Mining crafting, free building, inventory, market and linear progression: 34 checks passed. Inventory/storage selection, scrolling, sorting and non-mutation: 6 checks passed. Ten immutable physical baselines and 324 source hashes verified. No Linux GPU gameplay acceptance. Windows: Fresh Godot 4.4.1 export; executable numeric version 0.1.0.53 and all six icon sizes verified. No Windows GPU gameplay, physical controller or publisher-signing acceptance. Macos: Universal Developer ID signed, Apple notarized and stapled. Strict all-architecture codesign and quarantined Gatekeeper passed (Notarized Developer ID). All 9 signed app files and modes match the approved archive. Exact exported app on Apple M4/Metal: 11 release/save/content identity checks, 32 native UI checks and 13 map checks passed. Actual clicks cover crafting, equipment, quick access, crafted-object and free-building placement, Settings and recipe links; 960x600 layouts and all tab screenshots inspected. Atlas zoom retains cursor geography and never loads distant physical terrain or changes saved structures. Startup 37.6–59.5s at Low/160m in these acceptance runs. No Intel Mac or physical-controller acceptance.