Diod v0.1.0.54 — Pre-alpha - Water shorelines follow the actual ground with finer contact geometry, reducing floating and abrupt edges. - Distant terrain retains scanned ground and rock texture variation and broader surface shading. - Map and minimap gain geographic detail as you zoom in, with relief and contours generated in the background. Viewing maps does not load distant 3D terrain. - Your animated body is visible in first person when looking down, walking and crouching. - Market trading and miner recruitment move into a Market tab in the pause menu. The harbour and moored ships are removed. - Sleep requires a placed bed or bedroll. Ground sleeping and player-facing tester tools and shortcuts are removed. Compatibility Continue existing v53 journeys. Terrain, buildings, inventory and progression are retained; this update does not regenerate your world. Close the game before replacing the application. Existing harbour geometry disappears; use the Market tab to trade. Earlier separate regional saves remain untouched. Known issues - Startup remains slow; the exact signed release High/640m validation took 65.8 seconds on an Apple M4. - Complex excavations and geographic view publication can still stall briefly. - Map charts show baseline terrain rather than individual excavations. Structures and explored locations remain overlaid. - Broader water/boat presentation and dedicated first-person arm artwork remain unfinished polish. - Windows/Linux GPU, Intel Mac and physical-controller gameplay have not been validated. Windows publisher signing is not configured. Validation Exact signed Mac release: 11 identity, 16 native High-quality gameplay/presentation and 3 progressive-map checks passed. Apple notarization, strict signature and quarantined Gatekeeper checks passed. Linux exported identity/gameplay/presentation/shoreline checks passed; Windows version and icons verified. See platform validation notes for limits.