Diod v0.1.0.9 — Your road forward Pre-alpha | 21 October 2026 Changes since v0.1.0.8 - New Roadmap pause-menu tab: a central main path with eight objectives and sixteen genuinely optional side branches covering tool upgrades, food, farming, hunting, horses and settlement work. - Each objective explains what to do, shows completion steps and XP, and links to its exact known Craft recipe. Track any objective or return to following the main path. - Journal is renamed Craft; its recipes and recovered Library remain available with K. P opens Roadmap. Inventory, Map and Settings remain available. - A top-center HUD displays your level, XP progress and tracked objective, with brief XP and level-up feedback. - Objectives award XP once per world. Credit survives spent materials, replaced equipment and lost buildings. Action saves and XP roll back together on failure; repeated crafting cannot farm XP. - Existing saves receive credit from current equipment, items, completed buildings and settlement evidence. The earlier v0.1.0.8 stone-start improvements are included. Controls: P opens Roadmap; K opens Craft. Click a tree card to read its practical checklist. View recipe in Craft opens its known recipe. Track this objective changes the top-center HUD; Track main path returns to the next unfinished main objective. Main direction: personal bag → permanent storage → campfire → completed shelter → kiln → bloomery → iron → survivor and shared store. Side branches are optional. Levels come only from one-time milestone XP, not repeated actions. New levels introduce no recipe locks, stat bonuses or skill points. Save compatibility and implementation: docs/ROADMAP.md. This build includes all v0.1.0.8 stone improvements. The reviewed visual fixture covered only the menu and HUD, not a generated game world. Validation linux: 85 focused actual-export progression/UI checks, 32 existing experience checks and 27 stone-start checks passed. The small software-rendered roadmap/XP fixture was reviewed; no world generation/rendering was used. Actual exported content/Earth/legacy-save path identity passed. No full-world GPU playtest. windows: Sequential export, native icon groups/sizes and four-part version checked. Native Windows GPU playtest pending. macos: Universal bundle identity/version and x86_64/arm64 verified. Fresh Developer ID signed, Apple notarized and stapled. Native Mac GPU playtest and fresh Gatekeeper assessment pending owner/local testing. Known issues - Native Mac/Windows GPU gameplay testing and fresh Mac Gatekeeper assessment await owner/local testing. - Old actions whose evidence was spent before this update cannot be reconstructed; existing saves receive credit for current evidence. - Levels measure roadmap progress and do not yet grant stat bonuses or skill points. Main-path arrows recommend direction without locking gameplay or requiring optional branches.